1.6.0 Changelog

Written by Taagada

Changelog of the 17

  • Adding vault and army wardrobe loot-tables
  • Adding jugg armor and textures
  • Adding hazmat armor and one skin
  • Adding base brick door texture
  • Adding some new decals
  • Adding missing textures
  • Adding new armors descriptions
  • Adding black jugg skin and made spec ops more black
  • Adding ghillie reduces infected agro range
  • Adding new buildings in map
  • Adding Sound Physics (comptibility with in-game voicechat)
  • Adding staff commands to open inventory and bank
  • Adding new abient sounds
  • Adding new F3 interfaces
  • Adding actual version in F3 and process name
  • Adding upgrade system for bases
  • Adding new food and trip effect with them
  • Adding crop cultivation (inside bases with an upgrade)
  • Adding new respawn system (to prevent spawn kill)
  • Adding tooltip for interactions
  • Adding entity culling mod for better performances
  • Updated water filter max uses
  • Updated old water filter max uses
  • Updated "You are still in connection cooldown" to 15s
  • Updated zombie spawn
  • Updated some textures
  • Updated hitbox while crawling to me more visible
  • Updated usage of edited textures for inventory (with resources-packs)
  • Updated props textures
  • Updated items positions and update texture for the workbench
  • Updated game launching logos
  • Updated connection button to the proxy DN
  • Updated map to get more roof access
  • Updated map vines in certain spots that are missing or bad build
  • Updated F3 menu for a better experience
  • Updated loading interface
  • Updated interfaces textures and colors
  • Updated to Cleanroom (with Java 21, client/server)
  • Updated hazmat protection to contagion
  • Updated Damages for some guns types
  • Updated hitbox position while crawling
  • Updated loading screen and adding a way to custom it
  • Updated the base system (all bases are the sames)
  • Updated the loot tables to make them more harder
  • Fixed teams (maybe)
  • Fixed invisible player glitch (maybe)
  • Fixed medical curtains sizing
  • Fixed respawn system
  • Fixed respawn mechanism
  • Fixed random server crash
  • Fixed leaderboard color rendering glitch
  • Fixed contagions zones do not increase while under 1% and added full hazmat...
  • Fixed decals miss-rotation and transparency
  • Fixed gamma settings abuse
  • Fixed some admin commands
  • Fixed bullets delay (from ~200ms to ~40ms)
  • Fixed bullets lags when close to a moving player
  • Fixed props sizing and collision
  • Fixed vanish to cancel player view for them
  • Fixed explosive thing not explode while hit glass
  • Removed some old textures