Wiki Damnatio
The Mobs
Full list of the mobs present on Damnatio
Every hostile creature sleeps until a noise wakes it up. Wake-up is the time it needs to get back on its feet once it heard you (20 ticks = 1 second) : the louder your weapon, the further away they hear it. Infection is the chance, on each hit taken, to be contaminated — a complete hazmat suit (helmet, chest, legs, boots) blocks it entirely. All of them detect a target up to 35 blocks away.
Classic mobs :
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Name : Zombie Basic Damage : 2 Speed : 0.58 Life : 20 Wake-up : 60 ticks Infection : 1% Specification : The most common one. Comes in three different appearances. |
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Name : Zombie Blistered Damage : 4 Speed : 0.58 Life : 45 Wake-up : 85 ticks Infection : 1% Specification : Slow to wake up, but it hits twice as hard as a basic zombie. |
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Name : Torn Zombie Damage : 3 Speed : 0.58 Life : 35 Wake-up : 50 ticks Infection : 1% Specification : Gets up faster than the others, and often carries coins. |
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Name : Ripper Zombie Damage : 5 Speed : 0.59 Life : 40 Wake-up : 65 ticks Infection : 1% Specification : The hardest hitting of the common zombies. Good source of cloth. |
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Name : Zombie Hazmat Damage : 3 Speed : 0.6 Life : 35 Wake-up : 85 ticks Infection : 0% Specification : Its suit keeps the infection inside : it cannot contaminate you. Only source of water filters on a corpse. |
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Name : Necromorph Damage : 5 Speed : 0.62 Life : 60 Wake-up : 70 ticks Infection : 10% Specification : Fast, tough and highly contagious. Do not let it touch you without a hazmat suit. |
Specials mobs :
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Name : Tyke Damage : 1 Speed : 0.73 Life : 24 Wake-up : 40 ticks Infection : 10% Specification : Faster than a survivor, small, and always present in group. Weak alone, deadly in numbers. |
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Name : Glutton Damage : 2 > 10 Speed : 0.60 > 0.54 Life : 20 > 150 Wake-up : 60 ticks Infection : 10% Specification : It eats the corpses it finds — players, zombies and animals alike. Each corpse swallowed makes it bigger (6 stages max) : more health, more damage, but slightly slower. It also hunts the wildlife. Kill it and everything it has eaten drops on the ground, so a fat Glutton is a walking loot box. |
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Name : Molded Damage : 3 Speed : 0.58 Life : 100 Wake-up : 80 ticks Infection : 1% Specification : Hard to kill and slow to wake up. The Deathclaw summons them when it enters a new phase. |
Boss mobs :
Bosses are immune to knockback, never fall asleep, never despawn, display a boss bar and drop a much richer loot (8 items guaranteed, and a very high chance of a lootbox key). Once killed, they respawn at their own spawn point.
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Name : Deathclaw Damage : 8 > 16 Speed : 0.57 > 0.71 Life : 4000 Wake-up : 100 ticks Infection : 10% Specification : Three phases. At 67% life it roars, becomes 25% faster and summons 6 Molded ; at 33% it roars again, doubles its damage and summons 10 more. Each roar blinds and slows every survivor within 30 blocks. Outside of a boss fight, a wounded Deathclaw calls the others for help. |
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Name : Inductomorph Damage : 8 Speed : 0.57 Life : 6500 Wake-up : 60 ticks Infection : 10% Specification : Every hit applies Slowness for 3 seconds, so running away once it is on you is not an option. Drops metal scrap and wire cutters. |
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Name : Fulgurovore Damage : 5 Speed : 0.62 Life : 7500 Wake-up : 20 ticks Infection : 20% Specification : A giant serpent made of 8 body segments plus a tail. Its body only takes half damage, but its tail takes 50% more : aim for the tail. Below 10% life, if it sees the sky and its target is more than 10 blocks away, it leaps and crashes down on everything around it. |
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Name : Mirage Damage : 5 Speed : 0.65 Life : 8500 Wake-up : 20 ticks Infection : 0% Specification : Three phases. Dash : it charges for 3 seconds then rushes forward, dealing 10 damage to anything it touches. Below 66% life it starts arming the traps of its lair. Below 40% it throws flashbangs and smoke grenades at you and punishes anyone it has blinded. |
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Name : Dreadshell Damage : 10 Speed : 0.56 Life : 10000 Wake-up : 120 ticks Infection : 100% Specification : The toughest and the hardest hitting creature of Damnatio. Every single hit contaminates you if you are not wearing a full hazmat suit. Only source of claws and shell fragments. Be prudent. |
Wildlife :
Not everything that moves wants to eat you. Animals are the only renewable source of fresh meat.
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Name : Deer Damage : 0 Speed : 0.49 Life : 5 Specification : Completely harmless and very shy. Drops venison and, rarely, antlers. |
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Name : Boar Damage : 2 Speed : 0.49 Life : 8 Specification : Fights back when attacked. Drops boar meat. |
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Name : Rat Damage : 1 Speed : 0.59 Life : 2 Specification : Tiny, quick and everywhere in the buildings. Dies in one hit. |









