Full list of the mobs present on Damnatio

Every hostile creature sleeps until a noise wakes it up. Wake-up is the time it needs to get back on its feet once it heard you (20 ticks = 1 second) : the louder your weapon, the further away they hear it. Infection is the chance, on each hit taken, to be contaminated — a complete hazmat suit (helmet, chest, legs, boots) blocks it entirely. All of them detect a target up to 35 blocks away.

Classic mobs :

Name : Zombie Basic

Damage : 2

Speed : 0.58

Life : 20

Wake-up : 60 ticks

Infection : 1%

Specification : The most common one. Comes in three different appearances.

Name : Zombie Blistered

Damage : 4

Speed : 0.58

Life : 45

Wake-up : 85 ticks

Infection : 1%

Specification : Slow to wake up, but it hits twice as hard as a basic zombie.

Name : Torn Zombie

Damage : 3

Speed : 0.58

Life : 35

Wake-up : 50 ticks

Infection : 1%

Specification : Gets up faster than the others, and often carries coins.

Name : Ripper Zombie

Damage : 5

Speed : 0.59

Life : 40

Wake-up : 65 ticks

Infection : 1%

Specification : The hardest hitting of the common zombies. Good source of cloth.

Name : Zombie Hazmat

Damage : 3

Speed : 0.6

Life : 35

Wake-up : 85 ticks

Infection : 0%

Specification : Its suit keeps the infection inside : it cannot contaminate you. Only source of water filters on a corpse.

Name : Necromorph

Damage : 5

Speed : 0.62

Life : 60

Wake-up : 70 ticks

Infection : 10%

Specification : Fast, tough and highly contagious. Do not let it touch you without a hazmat suit.

Specials mobs :

Name : Tyke

Damage : 1

Speed : 0.73

Life : 24

Wake-up : 40 ticks

Infection : 10%

Specification : Faster than a survivor, small, and always present in group. Weak alone, deadly in numbers.

Name : Glutton

Damage : 2 > 10

Speed : 0.60 > 0.54

Life : 20 > 150

Wake-up : 60 ticks

Infection : 10%

Specification : It eats the corpses it finds — players, zombies and animals alike. Each corpse swallowed makes it bigger (6 stages max) : more health, more damage, but slightly slower. It also hunts the wildlife. Kill it and everything it has eaten drops on the ground, so a fat Glutton is a walking loot box.

Name : Molded

Damage : 3

Speed : 0.58

Life : 100

Wake-up : 80 ticks

Infection : 1%

Specification : Hard to kill and slow to wake up. The Deathclaw summons them when it enters a new phase.

Boss mobs :

Bosses are immune to knockback, never fall asleep, never despawn, display a boss bar and drop a much richer loot (8 items guaranteed, and a very high chance of a lootbox key). Once killed, they respawn at their own spawn point.

Name : Deathclaw

Damage : 8 > 16

Speed : 0.57 > 0.71

Life : 4000

Wake-up : 100 ticks

Infection : 10%

Specification : Three phases. At 67% life it roars, becomes 25% faster and summons 6 Molded ; at 33% it roars again, doubles its damage and summons 10 more. Each roar blinds and slows every survivor within 30 blocks. Outside of a boss fight, a wounded Deathclaw calls the others for help.

 

Name : Inductomorph

Damage : 8

Speed : 0.57

Life : 6500

Wake-up : 60 ticks

Infection : 10%

Specification : Every hit applies Slowness for 3 seconds, so running away once it is on you is not an option. Drops metal scrap and wire cutters.

 

Name : Fulgurovore

Damage : 5

Speed : 0.62

Life : 7500

Wake-up : 20 ticks

Infection : 20%

Specification : A giant serpent made of 8 body segments plus a tail. Its body only takes half damage, but its tail takes 50% more : aim for the tail. Below 10% life, if it sees the sky and its target is more than 10 blocks away, it leaps and crashes down on everything around it.

 

Name : Mirage

Damage : 5

Speed : 0.65

Life : 8500

Wake-up : 20 ticks

Infection : 0%

Specification : Three phases. Dash : it charges for 3 seconds then rushes forward, dealing 10 damage to anything it touches. Below 66% life it starts arming the traps of its lair. Below 40% it throws flashbangs and smoke grenades at you and punishes anyone it has blinded.

 

Name : Dreadshell

Damage : 10

Speed : 0.56

Life : 10000

Wake-up : 120 ticks

Infection : 100%

Specification : The toughest and the hardest hitting creature of Damnatio. Every single hit contaminates you if you are not wearing a full hazmat suit. Only source of claws and shell fragments. Be prudent.

Wildlife :

Not everything that moves wants to eat you. Animals are the only renewable source of fresh meat.

Name : Deer

Damage : 0

Speed : 0.49

Life : 5

Specification : Completely harmless and very shy. Drops venison and, rarely, antlers.

 

Name : Boar

Damage : 2

Speed : 0.49

Life : 8

Specification : Fights back when attacked. Drops boar meat.

 

Name : Rat

Damage : 1

Speed : 0.59

Life : 2

Specification : Tiny, quick and everywhere in the buildings. Dies in one hit.